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Guest Post - Awakening Players: How'd You Miss Out On Fire Emblem GBA?

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Reblogged from linksaveszelda:

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Here we are with another guest post from Walters, the creator of the FIRRREEEE EMMMMBLEMMM! blog. His blog is dedicated to all things Fire Emblem, claiming to be the only dedicated Fire Emblem blog on WordPress.com! He covers the entire series, not just the series since it's United States debut, so be sure to check it out after reading this lovely article he has written.

Read more… 665 more words

So I wrote my first guest post at Link Saves Zelda, run by Ladycroft3. It involves Fire Emblem GBA and Fire Emblem Awakening somehow. Go give it a read!

In Defense of Replaying Fire Emblem GBA….

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Lyn Fire Emblem

So ok, based on the votes so far (and just a note: keep voting!), it looks like I’ll be doing my darnedest to cover what I can of Fire Emblem 7 for the Game Boy Advance. I kind of discussed some basic things about this game already, but for now I’m replaying this game, while also playing Awakening in my spare time. It’s times like this where I wish I could get three hours of sleep and still feel good to go…

I’m replaying Fire Emblem for the first time in what feels like a while. So far, so good. I started on Normal on Lyn’s mode, and will do the same when I get to Hector’s Mode. Yeah…for now I’m skipping what really is kind of a basic run through in Eliwood’s mode. I might choose it again one day, but while replaying this game I might as well try and get all the supports I still haven’t gotten. That means leveling up characters I know I’m going to use a lot in Lyn’s mode. A few characters that I need to focus on — Dorcus, Wil, and Lucius — turned out to be priorities for me, and for the most part, I leveled them up decently. It still sucks that Dorcus’s defense is horribad. Them fighters and their weaknesses…

Anyways, one thing that I was reminded of when playing this game was Rath, the Nomad. With the ability to move on horseback while shooting a bow, he was basically kind of broken in Lyn’s chapter. Guess what? I know you play as him in Eliwood/Hector’s mode. The problem is you play him somewhat late. Man, that blows. Thankfully I don’t have to have a support with him, but it still sucks. Anyways, I got through Lyn’s mode with ease. You should get through it with ease! Though I did nearly commit a boo-boo when it came to survival in Chapter 9. You know, the one with Fog of War. But I lucked out in the end.

Hopefully as I play Fire Emblem I can think of some things to remember and also jog some posts in me regarding this game. That is the hope. Do you guys have anything I should keep an eye out for? Or you know what, just feel free to share any FE7 memories you got. Now if you excuse me, I’m going to go screw up somewhere…


Why Do I Blog About Fire Emblem?

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Fire Emblem PoR

I’ve been pumping out a bunch of Fire Emblem posts lately. It’s time for a break. No, the Shingeki No Kyoujin post didn’t count, I swear. So instead, I’ve decided to go off the beaten path and share…why do I blog? What this basically means is, why do I blog about Fire Emblem?

The simple answer is because it’s a somewhat under-appreciated franchise that hasn’t exactly gotten to the levels of Final Fantasy or Mario. When you are able to have 13 games in your series, surely you can get more cache than Donkey Kong and…and Pikmin right? But that’s not how it all turned out. Instead, we have a great, great forum and a few resources that I’ve linked to residing on the sidebar, but not enough sites expressing their love for a franchise.

I guess that would be the simple answer, but instead, the reason I blog is because I want to tell you all about Fire Emblem as best as I humanly can. I had a desire to do so, and instead of tossing it aside like it was nothing, I chose to take advantage of my passion, and that’s how FIRRREEEE EMMMMBLEMMM! got started. I may write about something minor, or something big. I may write about something that won’t promote a lot of discussion, or write a post that is intended to get people talking amongst each other. Whatever the case, I can say I wrote about Fire Emblem, and I wrote about it because I wanted to. And that’s the abridged version of why do I blog. You can glean more information in my first post, if you so choose! Otherwise, you blog for some reason. Have fun with it!


What Fire Emblem Games Should I Cover First?

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You should probably assume I’ll be covering Awakening a lot. Just throwing it out there!


The Sounds To Fire Emblem

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Sacred Stones

With a long standing series such as this, there will always be a number of tracks that stand out, and also just so happen to be an arranged track…so, welcome to The Sounds to Fire Emblem. Don’t know how often I’ll do it, but I’ll direct you to some music that I really like from each series…guess what I’ll start with first huh? It only makes sense that we start with the main themes right? Starting from 1 to 13.

Oh man. I just feel even more sorry for Gaiden now. Such a distant series :(

Anyways, expect a bunch of these types of posts. The whole franchise has some great music. Send some suggestions along; I’ll make a post out of it. What are your favorites out of this bunch of themes? Share your best and worst!


A Challenge Has Been Issued: 5 of the Best Music From Fire Emblem Awakening

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Fire Emblem

Hold me back! Hold me back!!!

In a world far, far outside of where I normally venture (I’m kidding)…

Someone had the gall, the courage, the foolishness, to leave a comment and link to a Fire Emblem Awakening post involving music, and get me to check it out. (Well it happened, but I’m not that harsh!)

Needless to say, I wasn’t going to take this lying down. Oh no way. Chris, it may not have been your fault, but you will pay for whoever deigned it fit to send me this link! How do you I make you pay?

By linking to 5 Fire Emblem Awakening tracks that are just as superior to your list! MWAHAHAHAHA!!!

Divine Decree (Ablaze)

Jason, you should have talked more sense into this guy. I mean yeah the field version of Divine Decree is good, but it pales…PALES…in comparison to the Ablaze one. I bet it’s because in the heat of the game, you don’t have the time to savor just how well composed it is! But it’s definitely a piece of work that can stand on its own.

Id (Sorrow)

You don’t get to listen to this properly in the game, but if you marry a certain character with your avatar, you get probably one of the more dramatic moments in the game that’s almost gonna get you to tears. This music adds to it! And yes, I got to that point too. Thankfully I’m tough…yes, that’s right, tough *sniff*

Mastermind

It’s sad that when you get to this track, you’re only gonna be hearing it for maybe 10-15 seconds. That’s unfortunate, because it’s such a superbly dramatic, final boss like track. But listen to it separately, and boy, you get the full epicness right here.

Id (Hope)

Ok, ok, I admit: this track hasn’t been officially released in the West just yet. This is DLC that hasn’t arrived yet. But I found it thanks to Serenes Forest I believe, then listened to it over and over and over again…

Old Battlefield

Let’s just say after finally working hard to beat the game, to have this track waiting at the end provides that sense of accomplishment and says, “I did it! I beat the game on Hard mode!” Now I can’t wait to listen to this track on Lunatic…(Oh god)

So I hope you’ve learned your lesson Chris! These music choices are inherently superior to your choices! Deal with it! HAHAHAHAHAHAAHA–*coughcoughcough*

(In all seriousness, the music in Awakening’s pretty solid stuff. What were your favorite tracks in the game?)


Sigurd Approves Of Fire Emblem

Why Shin Megami Tensei X Fire Emblem Was Fire Emblem’s Awakening, Not Fire Emblem: Awakening

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Demifiend vs Ephraim

Well I said I would write about Shin Megami Tensei X Fire Emblem at some point, then forget about it until new information comes out. So when deciding on what exactly I wanted to say, here were the three options that came up:

  1. Shin Megami Tensei X Fire Emblem is the greatest thing since sliced bread
  2. Shin Megami Tensei X Fire Emblem is the weirdest combination ever
  3. Shin Megami Tensei X Fire Emblem is the moment that Fire Emblem is now the hottest thing in the world, not Fire Emblem: Awakening.

That last one needed more explaining, so I decided to write about that.

You see, I can regurgitate all I want about how Fire Emblem has been a great series (you don’t get a bunch of games made if you weren’t); but in the end, it was not all that popular except for a very hardcore following. At best, only those who actually saw Nintendo promote the games (they didn’t lol) prior to Awakening may have kept in touch with the series, and at worst, those who were converted day one by Fire Emblem 7 kept track with the series. I don’t know about you, but that doesn’t mean the series would actually grow into something really popular. So of course, Fire Emblem Awakening had a lot going forward it: it was on the 3DS, it brought back supports, and was going to have DLC. It proceeded to sell bucket loads in Japan. But most FE games sell bucket loads in Japan. How would it do in the West? Well, Awakening was not off to a great start. For starters, Reggie Fils-Aime revealed Awakening was coming. By accident. Then of course, we had to wait until 2013 to get the game. Now, it was about the end of January, and that’s when those head honchos of video game publications got their hands on Awakening. The US was able to play the demo. While that game was being played by people and getting people hyped up, Nintendo ended up having a Nintendo Direct.

The rest is almost history.

You see, Awakening already had a decent push thanks to how available it was to the general public. Then out of nowhere, this ridiculous crossover is announced. Now, I haven’t played any of the Shin Megami Tensei games. After seeing the videos of the upcoming Shin Megami Tensei IV (which I’m probably going to buy…one day), I’m not even sure how this collaboration is gonna work out. But needless to say, I looped the trailer. Over and over and over and over and over…and over and over again! And I bet despite the fact that only the main characters of the respective series flashed by, people who aren’t steeped in Fire Emblem lore…were doing the same thing. Basically, the hype had started to build thanks to Awakening; the crescendo was reached when Shin Megami Tensei X Fire Emblem was announced. And that’s kind of why you have this lowly FE fan like me wanting to blog all things Fire Emblem.

Anyways, in regards to this crossover, there’s not a lot of information out on it, just speculation. So there’s no point in me going over anything here. And I would to cover a bit of the Shin Megami Tensei stuff, but I’m definitely not qualified to talk about it at any point. So let it be known you fools: Fire Emblem would not be as well looked upon as it is now…if Shin Megami Tensei X Fire Emblem trailer happened. Now, whether it actually is a good game, I’ll have to get back to you on that…



Some of My Favorite Supports In Fire Emblem 7 (GBA)

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Fire Emblem 7

One of the many reasons why Fire Emblem 7 is great, and you should have played it when it came out way back when (2003), is the ability to have your characters talk to each other. Well, more like the ability to support each other. Supporting in Fire Emblem 7 had two benefits — the ability to increase your character’s stats, and the ability to achieve different endings with certain characters if you reach A support. Now, there were a lot of supports in Fire Emblem, and no, you had a limit back then so I couldn’t pair up with everyone, but here’s a few of my favorites.

Hector & Lyn

Hector X Lyn

Actually, this would normally rank on my low end of favorite supports — but the reason I’m including it here is because of the benefits it provides. Now, it’s not a bad support, it’s pretty entertaining — if only because poor Hector and him not believing in how strong Lyn is — but Hector & Lyn’s supports kind of reflect how the story gives them their focus. Both ended up losing their parents so they understand how one feels about that, and in that sense it seems like they would get along. However, if you do pair up Hector and Lyn, you get to see them converse in certain chapters (Chapter 31x and the Final Chapter in Hector’s Mode) and it seems heartfelt to me. I guess IS really was hoping for this pairing.

Merlinus & Vaida

Fire Emblem Merlinus Fire Emblem Vaida

Let’s just say this is the only conversation that has the true end of Merlinus. No really, it does. Forget what he does in Fire Emblem 6, that game never came over here (and I hear he sucked in that game too). Basically, Merlinus is either at the whim of Vaida, who is a Wyvern Lord, or just plain screwed. Poor Merlinus!

Sain & Everyone except Kent

Yaoi pairing confirmed. Watch that hand Sain!!!

Yaoi pairing confirmed. Watch that hand Sain!!!

I mean he’s flirting with girls…and he gets rejected…handsomely. Well, except for Priscilla (she’s too much, honest!). Otherwise, expect Sain to always fall short of his mark. That’s his luck with the ladies.

Canas & Bartre

Fire Emblem Camus Fire Emblem Bartre

Actually, there is only one reason I’ve included this as a favorite. In the end, I bet IS thought they were clever (or maybe this was NoA’s grand plan), but they didn’t try hard enough. Otherwise, LOL at how smart Bartre really is.

So if you have any favorite supports in Fire Emblem 7 for the GBA, feel free to share in the comments. Now I go back to playing more FE7…


To Reclass in Fire Emblem: Shadow Dragon

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Fire Emblem

“Wyrs…with a sword? WAT”

If you’ve been playing Fire Emblem: Awakening, you probably know that you have the ability to reclass your character into nearly whoever, with the use of the Second Seal. Well guess what? You could also reclass your character in a game that turned out to be the only Western released Fire Emblem game on the DS, Fire Emblem: Shadow Dragon.

This is one of the new additions added in the remake of the Famicom classic starring our protagonist Marth. Now, he is not able to change his class, and there are a few others who also cannot change classes (Thieves, Manaketes, Ballisticians, Dancers, and Freelancers). Everyone else? You can change their class to whoever and whatever you’re allowed to, and the choices are generally a good amount. In one sense, this seems unlike Fire Emblem to be able to change a set class character into a different class just like that. However, you can look at it strategically since you can always switch back in the next chapter. Need to have Caeda talk to that Jake fellow and recruit him? Well, good luck doing so when she’s a Pegasus Knight. Not to say that it can’t be done, but chances are you’ll stand a significantly better chance by reclassing her to someone completely different. Once you manage to accomplish your goal, you can reclass your character back before hitting the map in the next chapter.

As I’m currently replaying Shadow Dragon, I will probably be trying to use this reclass feature often, especially as I hit the higher difficulty levels. If any of you played Shadow Dragon, how did you use (or abuse) this feature? Or did any of you even like reclassing in Shadow Dragon? Also, any strategies you used when reclassing are also something you may want to share as well!


Some Basic Fire Emblem Awakening Advice Time!

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Fire Emblem Chrom 3DS

Haha Chrom must be a n00b

So feeling a bit down on yourself when playing Fire Emblem Awakening? Well, still feel that way. Even with my generosity by sharing a few acquired Fire Emblem tips, my advice may not always work out for you, and doubly so if you play on Lunatic. Still, in doing some reading around the internet, it looks like it’s been a struggle for some out there when it comes to playing this game. My conversation with Player1 kind of reflected that while I’ve written about Awakening, I haven’t exactly given some primo advice when it came to playing this game. So let me give out some basic tips for playing Awakening. If you have played the game, feel free to also share some advice/tips below if you have any!

Left + Right + Select = Reset

And the first advice I give is…not advice. Well I’m off to a fine start. Anyways, as much as you probably would not like to admit it, you will be wanting to hit the reset button often in Awakening; even more so if you want to keep all of your characters alive. So this should just be knowledge that you should try and be aware of when playing Fire Emblem. Oh, and I might as well also give a shout out to taking more breaks. Anyways, let’s actually dish out real strategy.

Fire Emblem Awakening

After all, you don’t want this to happen right ;_;

Be mindful of Warnings

I believe starting in the Chapter 7-9 area, you will begin dealing with Enemy reinforcements that spawn and then move on their turn in Hard Mode and Up. The good news is you’ll get a warning about them in every single chapter at some point. The bad news is you still don’t know when they’ll come in certain instances, and where they will appear. What does that mean? You’ll have to take some precautions in where you place your units. Yes, that means when you plan your strategy, you will have to be mindful of where they can appear. In general you will most likely see them appear:

  1. In Forts
  2. From Stairs
  3. From certain edges of the map

What can you do to protect yourself from this? Well, if you choose, you can block the forts and stairs where they spawn. For the ones that appear on the edges of the map, you should be mindful to keep a group of units together so one doesn’t get picked off, or start guessing the most likely places they will appear, and go with a strategy from there.

Select enemies on the map that are your biggest threats

In other words, there will be enemies that will give you less trouble than others. Those enemies that you know will be a problem you should track their movements. You have the ability to toggle on them and have the cursor follow them. In making sure you know where your enemy is, you can make sure you don’t get screwed over when you encounter them. You can do this to track one enemy unit, or few of them. The point is, if I’m using any flying units, I need to be mindful of where those snipers are so they don’t pick them off if I have them placed where some enemies are. If an enemy has magic, I probably want to keep my low resistance units away from them or a few spaces from them. Just in general, remember to check the map at the start, then continually look out just in case.

Always try and take advantage of terrain

This piece of advice should be applicable in any Fire Emblem game, but it always bears repeating: use terrain to your advantage! Forest, Columns, Forts, whatever — using the terrain can rarely hurt you; in fact, it can only help, and especially so when using a Fort since you also can get healed. The game has terrain available to you for a reason — it doesn’t hurt to use it!

The final thing I can share is simply: you’re a tactician. In other words, you have to foresee everything that can happen in battle, from enemy reinforcements to your units, all of that you have to take into account as you manage to play this game. You won’t always win, and in certain instances certain maps may force you to use one strategy to win; but that’s life in Fire Emblem, and certainly in Fire Emblem Awakening.

Now, I’ve shared some basic advice. You people playing Awakening, share a few things that you believe would be helpful in playing this game, whether it is strategy, other tips I never mentioned, whatever. Well, almost whatever~


The Lords Of Fire Emblem

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Fire Emblem MarthFire Emblem Sigurd Fire Emblem Seliph Fire Emblem Leif Fire Emblem Roy Fire Emblem Eliwood Fire Emblem Hector Fire Emblem Lyn Fire Emblem Eirika Fire Emblem Ephraim Fire Emblem Ike Fire Emblem Chrom Fire Emblem Lucina

So ok, looks like I’ll be making a feature of all the various classes in Fire Emblem. I’ll attempt to cover some of the traditional ones, the new ones, and some that has not been seen in forever. What are classes? Well you should know that already! They’re specialized units with certain abilities and able to wield certain weapons. But let’s get this all in detail, and also share some of the many in that specialized class. So all that said, it only makes sense for me to start with the Lord class. After all, you do play as a Lord in the games.

…Or do you?

Table of Contents

  1. Lords
  2. Marth
  3. Sigurd
  4. Seliph
  5. Roy
  6. Eliwood
  7. Hector
  8. Lyn
  9. Ephraim
  10. Eirika
  11. Ike
  12. Chrom
  13. Lucina

Lords

The Lords are obviously the most important people in the Fire Emblem series. They’re usually the main characters, that is why. If they die, it is game over. So naturally, these characters will have the most development (generally) out of every character in the franchise. They also are one of your strongest characters. Usually. In doing some research, some Lords are pretty useless. The problem is, you have to train them to be good, because you can’t rest them in battle. So whether you hate them or not, Lords are a key factor when it comes to strategy and beating the game.

Now, generally most Lords are of noble ability. There is one character who becomes a Lord due to various events in their respective games. They also happen to have their main weapon be swords. Of course, that usually is the general weapon of choice, to wield a mythical blade. And out of all the FE games, a lot of them have sword-wielding characters. When they are able to change their class, they can wield a new weapon, but…I’ll get to a post on Promoted Lords some other time. Yes, that’s right, I’m devoting these class posts to one class and not their evolutions! Now, here are all the Lords in Fire Emblem (accompanied by awesome art I found scouring the interwebs. If it is yours, let me know!)

Marth

Fire Emblem Marth

Games He’s a Lord: Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi, Monshou No Nazo, Shadow Dragon, Shin Monshou No Nazo: Hikari to Kage no Eiyuu

Who Is Marth: He is the central protagonist and Lord-class character of the original game, Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi and Fire Emblem: Mystery of the Emblem, as well as their respective remakes. Although Marth’s Fire Emblem titles were released only in Japan at the time, he has acquired more widespread international attention through his appearance in the Nintendo brawler, Super Smash Bros. Melee. The appearance of Marth and Roy sparked a greater level of Western interest in the Fire Emblem series, and it was in part because of this that Nintendo began releasing the games internationally beginning with Fire Emblem: Rekka no Ken, the seventh title in the series.

Fun Fact About Marth: He is the only Lord character who cannot change his class. So A)this means you won’t see him in the Great Lord write up and B)He is the only Lord to be able to go past LV.20…in the remake games at least.

Side Appearances: Is a downloadable character in Fire Emblem: Awakening as a Lodestar. Also appeared in some game called Super Smash Bros. Melee, and Super Smash Bros. Brawl.

Sigurd

Fire Emblem Sigurd

Game He’s a Lord: Fire Emblem: Genealogy of The Holy War

Who Is Sigurd: The main protagonist of the first generation of Fire Emblem: Genealogy of the Holy War. He is the first in the history of Fire Emblem to be of a Lord mounted on a horse and possessing the ability to wield lances.

Fun Fact About Sigurd: Aside from one obvious one (you’ll have to search for that, it would be a spoiler), allegedly (yep, no real reliable source, so this is a rumor), but the creator of Smash Bros, Mashiro Sakurai, wanted to include Sigurd in Super Smash Bros. Melee. As you all already know, this was not to be.

Side Appearances: Is a downloadable character in Fire Emblem: Awakening.

Skills: Pursuit (Allows the user to perform an additional strike)

Seliph

Fire Emblem Seliph

Game He’s a Lord: Genealogy of The Holy War

Who is Seliph: A playable character from Fire Emblem: Genealogy of the Holy War, Fire Emblem: Thracia 776 and Fire Emblem: Awakening. He is the son of Sigurd and Dierdre, and was chronologically born in Agustria, between Chapters 2 and 3 in the events of Genealogy of the Holy War.

Useless Fact About Seliph: He is one of two lords (the other being Lucina) to have a scene as a baby.

Side Appearances: Is a downloadable character in Fire Emblem: Awakening as a Swordmaster.

Skills: Pursuit, Awareness (prevents enemies from activating their skills; also called Nihil in Radiant Dawn)

Leif

Fire Emblem Leif

Game He’s a Lord: Thracia 776

Who is Leif: A playable character from Fire Emblem: Genealogy of the Holy War, Fire Emblem: Thracia 776 and Fire Emblem: Awakening. He is the prince of Leonster, the son of Quan and Ethlyn, brother of Altena, the nephew of Sigurd, the cousin of Seliph, and the grandson of Vylon (Ethlyn’s side of the family) and Calf (Quan’s side of the family). He is the descendant of Noba on Quan’s side and Baldur on Ethlyn’s side.

Fun Fact About Leif: He is considered to be one of the worst Lords in Fire Emblem History. Why? Because his stat growths are bad. Use of scrolls is seemingly recommended.

Side Appearances: Is a downloadable character in Fire Emblem: Awakening as a Trickster.

Skills: Continue (Allows user to perform a consecutive attack upon activation)

Roy

Fire Emblem Roy

Game He’s a Lord: The Binding Blade

Who Is Roy: The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. His father fell ill at this time, so Roy assumed leadership of Pharae’s armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent.

Fun Fact About Roy: Roy earns the distinction of being the only lord to be featured in a game before his story took place — he appeared in Melee before The Binding Blade was released in Japan.

Side Appearances: Is a downloadable character in Fire Emblem: Awakening as a Hero, and was a playable character in Super Smash Bros. Melee. Does have his theme Winning Road and is featured as a sticker in Super Smash Bros. Brawl

Eliwood

Fire Emblem Eliwood

Game He’s a Lord: Fire Emblem 7

Who Is Eliwood: One of the three main characters in Fire Emblem: Rekka no Ken and is the father of Roy, the main character of Fire Emblem: Fūin no Tsurugi.

Fun Fact About Eliwood: Eliwood is part of the trio of Lords in Fire Emblem 7. This is the only game in the Fire Emblem series where three main characters are Lords.

Side Appearances: Is a downloadable character in Fire Emblem: Awakening, and briefly featured in The Binding Blade. Is featured as a sticker in Super Smash Bros. Brawl.

Hector

Fire Emblem Hector

Game He’s a Lord: Fire Emblem 7

Who is Hector: One of the three protagonists of Fire Emblem: Rekka no Ken. He is also a minor character in the previous game, Fire Emblem: Fuuin no Tsurugi. Unlike most lords, he is an axe-wielder, and the first in the series to wield, before promotion, only one weapon which is not a sword.

Fun Fact About Hector: As pointed out, he wields an axe in his game. He is one of only three Lords (Sigurd and Ephraim are the others) to wield a weapon that isn’t a sword.

Side Appearances: Is a downloadable character in Fire Emblem: Awakening, and briefly featured in The Binding Blade. Is featured as a sticker in Super Smash Bros. Brawl.

Lyn

Fire Emblem Lyn

Game she’s a Lord: Fire Emblem 7

Who is Lyn: One of the three main characters of Fire Emblem: Rekka no Ken, although she is not mentioned in Fire Emblem: Fuuin no Tsurugi. She is 18 years old in her story (15 in the Japanese version) and 19 (16 in the Japanese version) years old in Eliwood’s or Hector’s story.

Fun Fact About Lyn: She was the first woman Fire Emblem lord. She is one of three in the franchise (the others being Eirika and Lucina).

Side Appearances: Is a downloadable character in Fire Emblem: Awakening. Is an assist trophy in Super Smash Bros. Brawl, and also has a sticker.

Eirika

Fire Emblem Eirika

Game She’s a Lord: The Sacred Stones

Who is Eirika: A playable character in Fire Emblem: The Sacred Stones. Her father is King Fado of Renais, and her brother is Prince Ephraim. She is the future queen of Renais.

Fun Fact About Eirika: She is the first woman Lord character to wield the Rapier weapon.

Side Appearances: Is a downloadable character in Fire Emblem: Awakening as a Bride. Is featured as a sticker in Super Smash Bros. Brawl.

Ephraim

Fire Emblem Ephraim

Game He’s a Lord: The Sacred Stones

Who is Ephraim: Is a playable character in Fire Emblem: The Sacred Stones. He is the crown prince of Renais and Eirika’s older twin brother. He is a serene man and his weapon is vicious when need be. His skill with a Lance is unsurpassed by any other in his country. He is also an excellent tactician whose motto is “I don’t pick fights I cannot win.” He has a semi-friendly rivalry with Prince Innes of Frelia and is also good friends with Prince Lyon of Grado. He wears the Solar Brace which is one of a pair of bracelets that together grant access to Renais’ Sacred Stone.

Fun Fact About Ephraim: He is the only Lord in the series to have a twin sister that is of the Lord class (Eirika)

Side Appearances: Is a downloadable character in Fire Emblem: Awakening as a Great Knight. Is featured as a sticker in Super Smash Bros. Brawl.

Ike

Fire Emblem Ike

Game He is A Lord: Path of Radiance

Who is Ike: is the main character of Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. As the fearless leader of the Greil Mercenaries, Ike is the first and only main character who is not of noble birth. He is the son of Greil and Elena, and the brother of Mist.

Fun Fact About Ike: He is the only main character to be a Lord, but not of noble birth. He is actually part of the Ranger class but due to circumstances, he is promoted to be a Lord. Since that is his second tier class, he could be considered the strongest Lord in the Fire Emblem series.

Side Appearances: Is a downloadable character in Fire Emblem: Awakening as a Hero. Is the first Fire Emblem character to be a starting character in Super Smash Bros. Brawl.

Skill: Aether (2 consecutive hits; Comprises Sol and Luna skills)

Chrom

Fire Emblem Chrom

Game He’s a Lord: Awakening

Who is Chrom: Chrom is the prince, and later king, of the Halidom of Ylisse and the descendant of the Hero-King, Marth. He is also the captain of Ylisse’s vigilante force, the Shepherds, wielding the sword Falchion. He is the brother of Lissa and Emmeryn, the father of Lucina and the uncle of Owain.

Fun Fact About Chrom: He is the first and only Lord character to wield a legendary weapon early in the Fire Emblem series. Its power is sealed though.

Skill: Dual Strike+ (Increases the chance for a Dual Strikes)

Lucina

Fire Emblem Lucina

Game She’s a Lord: Awakening

Who is Lucina: Lucina is the daughter of Chrom from the future and has the mark of Naga, known as the Mark of the Exalt, on her left eye. She is a kind princess with a strong sense of justice, who believes that saving the world is her mission.

Fun Fact About Lucina: She is the first Lord character to come from the future.

Skill: Dual Strike+, Aether, Charm (Gives all units with a 3 square radius for 10% support bonus to Accuracy and Avoid)

So ok, that wraps up the Lord class. What else do you want to share about the Lord class? Feel free to say so below.

One more note: let me know what I should consider looking for in feature installments pertaining to the Classes as well, either below or by my email address.

Thanks to Fire Emblem Wiki for the help.


Shingeki No Kyoujin OP MADs (Video Mash Ups)

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EEEEYYYAAAAAHHHHHHHH

EEEEYYYAAAAAHHHHHHHH

Interrupting all this Fire Emblem talk with a random reminder that Shingeki No Kyoujin is awesome. With that said…

Yep, this song is awesome. Awesome! And…let’s just say it’s been parodied to death. But who cares, it’s all awesome lol

Anyways, go watch this anime here.

And enjoy it!


What Unreleased Fire Emblem Would You Want To Play Today?

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Shin Monshou No Nazo

All right, let me delude myself into believing I have a decent amount of readers that are checking out this blog– now under delusion, I now would like to ask you a pretty simple question: what unreleased Fire Emblem game would you want to play today? Ok, this sounds like a loaded question, so I guess I better go into detail on this.

You see, I understand everyone and their mama is enjoying the hell out of Awakening right now, and I say deservedly so. My biggest fear however, is with its release, what will this mean for the other games in the series? Kilographic had mentioned this a while back about how Awakening probably has locked out newer fans from attempting to try out the older games. I have my fears about trying out any of the older games unless they get an upgrade, and this was before Awakening was even thought up haha. But those are my thoughts. I want to know yours. There just so happened to be 7 games that never reached the West; 5 of them happened to be made in the 90′s! So here’s the deal: you can either choose to share any FE game you’d be willing to play in the comments section, vote in the poll below as well, or do both. I will also share what FE game I’d want to play, and an explanation why.

Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi

Fire Emblem Shadow Dragon and The Blade of Light

System: Famicom

Chances I’d Want To Play This: 15%

My Reasoning:

FEAR!!!!!

No really, it’s that and the simple notion that this is a game on an 8-bit system. You know, that means it has…limitations. And you know, I couldn’t even beat games like Metroid and Kid Icarus so…yeah. I don’t think I’d want to experience lunatic mode 8-bit style (ok, it probably isn’t that bad, but back then, games were hard!)

Fire Emblem: Gaiden

Fire Emblem 2

System: Famicom

Chances I’d Want To Play This: 35%–with a caveat

My reasoning: This would be at the same percentage as FE1 since it’s still going to have the same problems that game had. BUT…out of all the Fire Emblem games, this is the one that is different from every other iteration of the series. It plays exactly like a JRPG, with random turn-based battles, towns, the works — yet features Permadeath, the world map, etc, etc. But for all intents and purposes, it was the Adventure of Link for Fire Emblem. And that alone would get me to try it — if it was remade. I wouldn’t mind seeing that on my 3DS a year from now.

Fire Emblem: Monshou No Nazo

Fire Emblem: Mystery of The New Emblem

System: Super Famicom

Chances I’d Want To Play This: 27%

My Reasoning: All that FE BGM music and 16-bit goodness (epic!!!) cannot convince me to play a game…that I’ve already played. Shadow Dragon is the remake of the Famicom game, and the Super Famicom game is the remake of the Famicom game. Monshou No Nazo has its remake for the DS — Shin Monshou No Nazo, and I’ve played that too. It’s one thing to find out just how limited the Famicom game was, but quite another for the Super Famicom since some of its conventions are the same in Shadow Dragon and Monshou No Nazo.

…Then again, I still have those games rated lower than this so…moot point

Fire Emblem: Genealogy of The Holy War

Fire Emblem Seisen No Keifu

System: Super Famicom

Chances I’d Want To Play This: 100%–with a major upgrade, 60% without it

My Reasoning: Basically, I want to play the Judgral saga games. In seeing videos and hearing people talk about how amazing this game was, it is definitely a game that seems I should go suffer through 16-bit awkwardness and hear death screams. Yes, death screams. But in also seeing just how glorious it looks, it screams like a game I should not be trying to play on my laptop, with no way to calculate math, and some of the little changes the newer FE games have made. I.E, Nintendo, IS, maybe you should consider remaking this game? Let people play as Sigurd and get people to know how awesome he is?

Fire Emblem: Thracia 776

Fire Emblem Thracia 776

System: Super Famicom

Chances I’d Want To Play This: At least 65%, even with an update

My Reasoning: Almost the same as above, except I have to concede that Thracia 776 doesn’t quite appeal to me like Genealogy of The Holy War. I blame Leif. But again, will play if upgraded, but that doesn’t seem likely for us here.

Fire Emblem: The Binding Blade

Fire Emblem The Binding Blade

System: Game Boy Advance

Chances I’d Want to Play This: 50/50

My Reasoning: I’m purely driven to complete the circle — we finally got a taste of Marth after he made his debut in Melee, albeit many many years later — it would finally be nice to close that chapter by commanding Roy’s army against Zephiel and his army. Too bad I’m not so sure I want to find this game and play it, considering it has the worst aspects of the GBA line of FE games (I.E, all of FE6′s flaws were fixed in the later games), and at this point, I think I’ve spoiled myself to death by watching the videos on Youtube. Actually, I think I’m just getting lazy…

Fire Emblem: Shin Monshou No Nazo: Hikari to Kage no Eiyuu

Fire Emblem Shin Monshou no Nazo Hikari to Kage no Eiyuu

System: Nintendo DS

Chances I’d Want to Play This: www

My Reasoning: Of course right when I mention I didn’t feel like searching for FE6 and going through jungles to get it on my computer, I cave and play this game. I have no regrets. It was pretty awesome, and had an awesome translation.

So ok, you know the drill: go comment on an Unreleased FE you wanna play today, or vote, or do both.


To Mila, To Attack, To Advance, To Hope, To Medley: Fire Emblem X Brawl

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Fire Emblem X Golden Sun

Fire Emblem: Gaiden, The Sacred Stones, Fire Emblem 7, Shadow Dragon, and The Binding Blade. Why am I talking about these? Well…let’s just say there’s a perfectly good reason for that, and it all involves Brawl. We’re gonna be listening to the remixes of these tracks.

Title: Fire Emblem Gaiden
Platform: Famicom
Composer: Yuka Tsujiyoko
Music: With Mila’s Divine Protection (Celica Map 1)

Classic 8-bit tracks? Oh yes. But let’s just say it gets kicked up a notch?

Title: Super Smash Bros. Brawl
Platform: Wii
Arrangement: Noriyuki Iwadare
Music: With Mila’s Divine Protection (Celica Map 1)

There’s a lot to like about Super Smash Bros. Brawl. This is one of them. Doing an arrange of classic game tracks and updating them? Easily the music is hands down the one thing you can’t argue with. You should at least find a large amount to tracks to go and listen to over and over and over again. But this is a Fire Emblem blog; hence, expect that to be the focus, and boy, this remix. Again, no music critic, but the composition in this track. It’s great.

Title: Super Smash Bros. Brawl
Platform: Wii
Arrangement: Yuka Tsujiyoko
Music: Preparing To Advance

And here’s a remixed track of The Sacred Stones’s Combat Preparations. I always remembered how ordinary Fire Emblem 7′s preparations were. That got updated a bit in The Sacred Stones though:

Title: Fire Emblem: The Sacred Stones
Platform: Game Boy Advance
Composer: Saki Haruyama, Yoshihiko Kitamura, and Yoshito Hirano (Couldn’t find if done by one or all)
Music: Combat Preparations

While Yuka Tsujiyoko didn’t compose the tracks in The Sacred Stones (She supervised), let’s just say there were a couple of well composed BGM’s in the game. This was one of them. I remember sometimes just taking my time making selections because of this track.

Title: Fire Emblem: Ankoku Ryuu to Hikari No Tsurugi
Platform: Famicom
Composer: Yuka Tsujiyoko
Music: Enemy Phase, Trouble, Player Phase

Now we have some 8-bit FE stuff again. I was lucky to find a combined version of this, it makes things easier. Now let’s compare to Brawl compare it to the remake for the DS, Shadow Dragon! (Sorry, couldn’t find a combined version)

Title: Fire Emblem: Shadow Dragon
Platform: Nintendo DS
Composer: Yuka Tsujiyoko
Music: Onset, Trouble, The Time To Act

Hmm, I liked Trouble and The Time to Act. Not too big a fan of Onset though. However…

Title: Super Smash Bros. Brawl
Platform: Nintendo Wii
Arrangement Supervisor: Keigo Ozaki
Music: Shadow Dragon Medley

Sounds great as an arrange. Overall, it’s interesting how a mash up of three different BGMs turned into something well thought out and well orchestrated. To me at least. Oh, and if you didn’t figure it out: you hear all three BGMs in the very first chapter of these games.

Title: Super Smash Bros. Brawl
Platform: Nintendo Wii
Arrangement Supervisor: Kentaro Ishizaka
Music: Winning Road (Roy’s Hope)

This is a pretty interesting track. Well, aside from the obvious (it’s well strummed out!), it’s pretty similar to a track that you might have heard of before…

Title: Fire Emblem: The Binding Blade
Platform: Game Boy Advance
Composer: Yuka Tsukiyoko
Music: Winning Road Roy’s Hope

…What, you thought it was something different? Yeah, I’m not fooling anybody, but Fire Emblem 7′s track is pretty similar to Binding’s Blade’s that for sure. Whatever the case, it’s pretty interesting and a great listen. Speaking of Fire Emblem 7…

Title: Fire Emblem 7
Platform: Game Boy Advance
Composer: Yuka Tsukiyoko
Music: Strike!, Rise to The Challenge

Fire Emblem 7 had a few decent tunes as well (I particularly enjoy the Final Boss track). These two weren’t one of them for me originally. Then I heard the Brawl arrange.

Title: Super Smash Bros. Brawl
Platform: Nintendo Wii
Arrangement: Kenji Ito
Music: Attack

Needless to say, I started to enjoy the Strike theme in the GBA game since I heard this one.

So all right, I’ve highlighted all the classic remixes in Brawl. I’m totally looking forward to what tracks will be remade for the next SSB series. I hope we get some Genealogy and Thracia remixes, or maybe some battle theme mashups. Anyways, enjoy listening to these tracks!



Bloggers, Start Using WordPress Correctly

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Was trying to find a blogging related pic on Google. I guess this is what I was looking for

Was trying to find a blogging related pic on Google. I guess this is what I was looking for

I guess this is another Fire Emblem break post. But needless to say, it’s a simple post that involves talking about WP and making sure you use it properly. Charlmeister is just one of the many people who blog on WP who…don’t know enough about WP. Should you know about WP? Not really. But I will at least outline some things in WP you probably want to know about which will make things easier for you, and easier for me (no seriously, it will).

Read More

Read More

The read more tag is me believing every blogger should use it, and it mystifies me why not a lot of people use it. Do you like scrolling down all the way to read your posts? Do you want your readers to scroll down all the way to read your posts? Let’s just say it will be easier and more convenient if you provide a snippet of your post, get readers interested, and they’ll click on the post. Also, that probably will get people to click on your post as opposed to only scrolling down your home page and you’ll never be able to tell if they clicked on the post or not. This time you’ll know for sure. Overall, this increases readability, and makes for a better designed site.

Insert Custom Character

Custom Characters

What is this feature? Well, if you wanted to write cliche properly but you can’t, well, that’s what custom characters are for! Now instead of writing a word like cliche generally, you can write cliche as cliché. Now you can also write Pokemon as Pokémon.

…But I should point out that you don’t have to do this. This just requires more work. You might want to copy and paste it instead, that might be easier. Speaking of which…

Paste as Plain Text

Paste Plain Text

What the heck is this? I don’t get it! Well, for those who happen to copy from Notepad or from their emails, this is perfect. You can have it formatted into proper WP format, not some jargon filled, jumbled mess. I don’t know about you, but I wouldn’t want to read a jargon filled, jumbled mess. This solves the problem.

Paste From Word

Paste From Word

Finally, you may not be comfortable writing posts on WP. So you go write it on Microsoft Word instead. That makes a ton of sense, but just like above, it won’t come out correctly depending on what font is used, etc. Well you can do that, but just click this box, and everything will be A-ok.

Now, some of the advice may not matter depending on the theme. And this is just the basic of basic advice, but some of these features I use frequently, and some bloggers may not be using it correctly. I have demonstrated a few that I think most bloggers need to know. Now, if you want to know more about WP’s features…

Help

That is one way. Now let me go back to getting more supports in Fire Emblem Awakening.


Discussion & Comment Features

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I don't even remember the last time I watched a Simpsons episode. Damn.

I don’t even remember the last time I watched a Simpsons episode. Damn.

Forget blogging about Fire Emblem. I seem to feel like writing articles that have nothing to do with FE. So let me make that run continue by talking about a WP feature that bloggers should also be aware of: Discussion. Now, what exactly is that? Well…

Settings > Discussion

Now with horribly placed paint text!

Now with horribly placed paint text!

Discussion

I hope to have a pretty good audience over the next couple of months. It is a hope. I might as well be accommodating by allowing people to keep replying on articles, not just the standard default setting WP gives you. It doesn’t exactly look all that good…

Distorted to protect the guilty and the innocent

Distorted to protect the guilty and the innocent

But I think this will just encourage people to keep replying if they choose. Now, for WP users, you have it made — you can ignore this rule. How?

Notifications

Notifications

If the person leaves a comment, you get a reply, a like, or a subscribe, you’ll see a nice yellow box flash, telling you something happened, and you should go click it.

like so

like so

But what if you want to keep on typing like there’s no tomorrow? Well don’t worry, you can!

Replying Never Ends (in Theory)

Commenting continues

To be able to reply forever…how wonderful!

It doesn’t even matter what your setting is — as long as you respond inside these boxes, the conversatiion can go on forever, and while it’ll probably look silly in the comments section, at least you know you don’t have to come up with a new text box and forget to notify the person you’ve been replying back to.

This is the reply button. PinkFTW

This is the reply button. PinkFTW

I don’t sound pissed off right? I just want to make sure, because not getting a reply has happened to me a lot since I started this blog, and it’s not fun ;_;

…Ok, I think that’s enough WP education from me. I should go back to devoting my time with my real calling.

…Burning bridges. I mean Fire Emblem


Fire Emblem: Akaneia Chronicles Comics (1)

The Commercials of Fire Emblem

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Sacred Stones

It’s time to get a bit…out of touch with reality. Forget any of the games. And forget me working hard here. Let’s go take a look at the commercials of Fire Emblem! Yes, it’s gonna get pretty weird (and stupid) in here!

Fire Emblem: Ankoku Ryuu To Hikari No Tsurugi

Fire Emblem: Monshou No Nazo

Fire Emblem: The Binding Blade

Fire Emblem 7

Fire Emblem: The Sacred Stones

Fire Emblem: Path of Radiance

(Interesting: it sounds familiar to this; had never known it was remixed until now)

Fire Emblem: Radiant Dawn

Fire Emblem: Shadow Dragon

Fire Emblem: Shin Monshou No Nazo

Fire Emblem: Awakening

So…which one was actually good in this?


Fire Emblem Fans, Things You Probably Want To Know About Shin Megami Tensei

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Shin Megami Tensei

Well, I did claim that I would not be writing any more about the Shin Megami Tensei series since I lack any knowledge about the franchise unless I met someone who does know just what they’re talking about. Well guess what, I found someone who does! Aayai knows a bunch about the franchise, so this is your chance, especially those who’ve been playing Fire Emblem but know nothing about SMT like me, to know just what this series is all about. Feel free to also ask any more questions about the series that Aayai just might be able to answer below. I got things started by asking her some questions about the franchise.

1) What is Shin Megami Tensei?

To start off with, in Japan, the two most popular series over there are Dragon Quest and Final Fantasy. Third is Megami Tensei, or Shin Megami Tensei. The series then added oMegami Tensein the “shin”, which, depending on who you talk to, translates either to “new” or “true”, a play on the Japanese word. It was a pun, the full title meaning “Reincarnation of the True Goddess”, from the original “Reincarnation of the Goddess, showing a new and improved vision, so to speak. In all technicality, the Shin Megami Tensei series is a branch under the Megami Tensei Franchise. All games after Shin Megami Tensei III: Nocturne all bear the title Shin Megami Tensei, even if certain characteristics of each game follow the original Megami Tensei series. The first game (Digital Devil Story: Megami Tensei) was based on a novel, of the same name, by Aya Nishitani. All games have one main element in common: they deal with demons, and mythology/legends.

Depending on which Sub-Series (at least, that’s what I call it) you choose to play, the gameplay differs, along with a few other things. In the Devil Summoner sub-series (the main one) you can summon demons to your aid, recruiting them through either fusion, auction, or allying. You summon them through electronic devices. In the Persona sub-series, you summon your Persona (your friends may only wield one – you, however, have to option to have more than one) through an Evoker (Persona 3) or by spiritual means, through a card (Persona 4). To attack enemies in this game series, you attack a shadow that can be seen dragging itself across the dungeon floor. This particular sub-series is less like the Fire Emblem series, but still similar, in that once you are engaged in battle, it’s a turn-based system. All games follow either one of the sub-series. The series is well known for its likability, and a player doesn’t have to do much to be fully assimilated into the series, making it quite accessible. The series also tends to have amazing music, their storylines also are top-notch, making you really feel for the characters, and see them as real people rather than just game characters. The art style also tends to be a trademark of the series, which has evolved since the series began. Most people can tell a SMT series just by looking at the cover art. It is also well known that the choices you make in the series affect the outcome of the story (making the story customizable and unique to each player). One can get good/bad/neutral endings depending on the choices they choose.

2) How much of the franchise have you played?

Shin Megami Tensei 3Well, I do know for sure that my older brother owns at least Persona 2, and maybe the original Persona. He also owns Persona 3 and Persona 4, both of which I’ve played. I don’t know much about the first two, but Persona 3 is for the Playstation 2. There was also a remake, called Persona 3 Portable FES that is for the PSP. The original Persona 4 is also for the Playstation 2, but the recent remake (Persona 4: The Golden) is for the PS Vita (which has some different stuff from the original, including an extra dungeon!). I am currently playing the new release (For America at least) Shin Megami Tensei: Devil Summoner: Soul Hackers, which is for the 3DS. In addition, I’ve played Devil Survivor 2, for the DS, which has a remake for the 3DS coming out sometime soon. Although I have not played Devil Survivor, my twin brother owns the game, and is on my to-play list. It is for the DS as well, with a recent remake also that came out recently for the 3DS. The Overclocked version of Devil Survivor includes the extra 8th day, in case people were wondering out there.

3) What should a Fire Emblem fan should keep in mind when it comes to Shin Megami Tensei?

  1. Be open to new things. Don’t stick too hard to the Fire Emblem series, even though it’s great. Some of these games might surprise you on how well done they are. It is different from the Fire Emblem series; but not all change is bad, right? People like different things.
  2. Don’t chuck your system or your game at the wall. Devil Survivor and Devil Survivor 2 are both really hard. Even more so for the first game. For those of you who love a good challenge who play Fire Emblem, be prepared to use your whole brain, or at least the part that deals with Fire Emblem. The game WILL abuse you, so be ready to beat the crap out of it.

Devil Survivor

4) Is there a game that Fire Emblem fans should take a look at — aside from Shin Megami Tensei IV?

If you’re looking to go into the series and still unsure, try the Devil Survivor ones first. They’re closer to Fire Emblem than the Persona series is. If you’re feeling ambitious, or want to try something new with some similar game mechanics, then go ahead – try the Persona series. I won’t stop you. It’s up to you to find what fits you most (the Devil Survivor series, in particular the first one, tend to be really hard, for those of you who love a challenge).

So what do you guys want to know about Shin Megami Tensei? Ask them below, or if you’ve played SMT before, feel free to share your experiences as well.


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